Once upon a time, there was a little girl with a pencil in her hand who was full of dreams and plans for the future…
Coming from a country where animation has a strong tradition, I built up my knowledge from the very basics and gained a broad overview of the industry. The most important I learnt that no matter what I work on, I always keep myself to the highest standards in order to produce the best quality. Animation as such for me is the projection of my imagination. It is a combination of art, personality, professionalism without any borders. I believe that the knowledge and experience in traditional animation and graphics give a very strong basics and background to the digital art.
I´m an experienced Game Artist with a demonstrated history of working in the computer games and the feature films industry. Skilled in Unity3D, Computer Animation, Graphics, Traditional Animation, and Painting. .
My goal is to desing and create high quality pieces of art and entertainment and to challenge and be challenged by talented, enthusiastic collaborators.
Softwares
Adobe Photoshop, Adobe Illustrator, 3D Unity, ex2D, RageSuite, Adobe, Dreamweaver, Adobe Flash, Adobe Premiere, Adobe After Effects, Autodesk Maya, Anime Studio Pro 7, ToonBoom Studio, TV-Paint
Studies
2017 Berghs Scholl of Communication,
UX Design
2006-2009 Xenter the Garden, Stockholm
3D character animation
2003-2006 University of Miskolc, Hungary
Faculty of Arts
Pedagogy of Social Sciences and Visual Culture
2000-2005 University of Miskolc, Hungary
Faculty of Arts
Visual and Cultural Anthropology
May 2014 - Nordic Game Conference
"My Little Work - Garage" was winner in the category of "Best Nordic Children's Game" 2014. I worked on the game as Art Director.
May 2013 - Nordic Game Conference
Pippi Långstrumps Villa Villekulla was nominated in the category of "Best Nordic Children's Game" 2013 Nordic Game Awards. I worked on the game as Game Artist and Animator.
"Melloyello" was nominated in the category of "Best Animation" at the Roygalan, Stockholm held on 24 October 2012. I worked on the film as Animation Supervisor.
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